Gauthier Leblanc

Rys Vodoy - Retrospective

  • Engine – Unity
  • Platform – PC
  • Context – First-year final project
  • Group size – 6 (3 game designers, 3 game artist)
  • Deadline – 1 month
  • Type – Escape Game / Puzzle
  • Game mode – Solo

Rys’ Vodoy is an escape game in a Russian submarine in which there are puzzles and objects search.

What I Did:

  • Project Management
  • Management tool creation
  • Weekly meeting setup
  • Use of the Agile method
  • Participation in brainstorming and proposal force on game design

For this project, I was in charge of monitoring the progress of the project, making sure to be on time and that the constraints were respected.

To be able to handle it all, I created a management tool for my team.

Thanks to it, I was able to :

  • Have a general view of the progress of the project
  • Manage and update the schedules
  • Manage backlog
  • Have the ways of communication between the persons
  • Be aware of milestones to complete

This tool served as a basis for the creation of our Project Management Software, a more advanced tool, which you can find here.

In addition to my tool, I used Trello so that my teammates can access their tasks easily and this tool is still more visual than a schedule in Excel.


Thanks to this second tool, we could see the progress of each.

How did we work with it?
The table was separated into 4 main columns :

The first « To do » was listed all the tasks to be performed and estimated by each. Each task had assigned members, a tasklist checked at each step and a time.

The second « In progress » where everyone put the task on which they were working and ticked in the tasklist the sub-tasks which they had carried out as they progressed.

The third « To Validate » served as it indicates, to validate the work to be carried out, if the task was validated by the lead concerned, it passed into the last column « Validate » otherwise it returned to « In progress ».

Thanks to that, I had a global view of the progress of the project and I could complete my first tool to know the progress as accurately as possible.

What I learned:

  • The importance of having tools for management
  • Communication is essential
  • Fix comprehension problems as quickly as possible
  • To have an action plan to know where to go from A to Z
  • Being able to reassure team members about the speed of progress of the project is important