Rys Vodoy - Retrospective
- Engine – Unity
- Platform – PC
- Context – First-year final project
- Group size – 6 (3 game designers, 3 game artist)
- Deadline – 1 month
- Type – Escape Game / Puzzle
- Game mode – Solo
Rys’ Vodoy is an escape game in a Russian submarine in which there are puzzles and objects search.
What I Did:
- Project Management
- Management tool creation
- Weekly meeting setup
- Use of the Agile method
- Participation in brainstorming and proposal force on game design
For this project, I was in charge of monitoring the progress of the project, making sure to be on time and that the constraints were respected.
To be able to handle it all, I created a management tool for my team.
Thanks to it, I was able to :
- Have a general view of the progress of the project
- Manage and update the schedules
- Manage backlog
- Have the ways of communication between the persons
- Be aware of milestones to complete
This tool served as a basis for the creation of our Project Management Software, a more advanced tool, which you can find here.
In addition to my tool, I used Trello so that my teammates can access their tasks easily and this tool is still more visual than a schedule in Excel.
Thanks to this second tool, we could see the progress of each.
How did we work with it?
The table was separated into 4 main columns :
The first « To do » was listed all the tasks to be performed and estimated by each. Each task had assigned members, a tasklist checked at each step and a time.
The second « In progress » where everyone put the task on which they were working and ticked in the tasklist the sub-tasks which they had carried out as they progressed.
The third « To Validate » served as it indicates, to validate the work to be carried out, if the task was validated by the lead concerned, it passed into the last column « Validate » otherwise it returned to « In progress ».
Thanks to that, I had a global view of the progress of the project and I could complete my first tool to know the progress as accurately as possible.
What I learned:
- The importance of having tools for management
- Communication is essential
- Fix comprehension problems as quickly as possible
- To have an action plan to know where to go from A to Z
- Being able to reassure team members about the speed of progress of the project is important